from SourceIO.library.models.mdl.v10.structs.texture import MdlTextureFlag material_output = self.create_node(Nodes.ShaderNodeOutputMaterial) shader = self.create ...
from SourceIO.library.models.mdl.v10.structs.texture import MdlTextureFlag shader_mix_node = self.create_node(Nodes.ShaderNodeMixShader) self.connect_nodes(math_mul ...
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